![]() The steps required to mount your CD drive are listed. MOUNT C C:DOSC Hence the -t parameter simply changes the mount type. Did you mounted your CDROM drive in Dosbox before youve started the game If not, you should try it now. dir is left out of the last command, since its already default. ![]() But then it would be something like automatically load any conf file found in the mounted C: drive. The -t cdrom part will mount as CD-ROM, other options include: dir (default) and floppy. t cdrom mount G UAKM/CD/DISK4 -label DISK4 -t cdrom C: cd kmoon MOON. Support for loading conf files might still come at some point. Notes With DOSBox you can IMGMOUNT each CD-ROM image onto a different virtual. The idea is to have as many things work out of the box and do every detailed customization through the core options. In DOSBox, you mount the virtual F: drive as a normal CD drive in. Be sure to mount the CD-ROM with -t cdrom switch, this will enable the MSCDEX interface required by. Maybe it would make sense to extend the m3u file support to allow the first entry to be just a directory path which would get mounted as the C: drive?Īs for your other question, nf file support and the config tool have been removed from this core. In Windows 10 and 11 you can right click on the image.iso file in explorer and choose mount. How do I mount in DOSBox Add the -t cdrom option to mount a program on a CD. There is experimental support for m3u/m3u8 files, though currently that can only load disc images and not mount drives. If the disc image is somewhere unrelated to the game EXE, you can use the Disc Control menu to load any disc image file at runtime as well. If you start an EXE file through RetroArch, any ISO/CUE files that are in the same directory (or any subdirectory) should automatically get mounted (and if there are multiple disc images, they would become selectable in the Disc Control menu).
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